![]() ![]() Only one person in the party needs to do the emotes in order for it to count for the whole group. You will know that you did everything correctly if Nanamo has dialogue. You will need to do the following emotes in order, with a small pause in between each one. Then, go up to the coffin and target it, but do not interact with it. In the Wraith room, once the room is clear, quickly pick up the incense. Kill the Drakes from largest to smallest, just like note seven. After the first boss, take the lift to the right. For this note, players will need to go back to the path on the right. Note 12 is fairly tricky to get, and that’s because there is simply a lot to it. This is the same as note 10 but pick the Thal statue instead. Then just before the boss, choose the Nald statue on the left. Note 10īefore the final boss when you reach the scales, put the helmet on the left and the scales on the right. This is the same as note eight but use the left lever. After you choose the path, put anything except the helmet and fruit on the scales, and then use the right lever in the room before the boss. Make sure to also grab the incense in the room with the Wraiths as well. It should go in the order of dad, mom, brother, sister, and then Drakeling. Defeat the Drakes from biggest to smallest. You will come to a room with Drakes in it. Note sevenĪfter you’ve defeated the first boss, go to the right instead of the left. Note sixĬontinue the same path as note five, except select the fire option before the final boss. Continue through the instance and when you get to the final boss, choose the spark. For note five, when you reach the winch, take it to the left. The door on the right will take players through the next few notes and one particularly complicated one. Avoid them completely and then move through the rest of the instance. Use the same path and mechanics as note three, except do not trigger the puffy circles after the door opens. they should register via the Duty Finder as normal. Trigger the puffy flower circles after the door opens while you are clearing enemies, and then continue through the instance. While some quests offer story progression or build upon the lore. This time, when you get to the room with the sacks in it, choose any two sacks different from the ones in note one. Note two is the same path through the instance, except you will want to skip the door. Click on the door to open it, and then you can head to the gate and continue through the rest of the instance. Wait until Nanamo is done talking and then head around the rubble to the left, where you will find a door. Stand on top of the yellow circle on the floor and it will take you to the next room.Īfter you teleport and clear all enemies, there will be a gate ahead of you and some rubble to your left. Place the sacks on the pillars and wait for Nanamo to talk. When you get to the room with the sacks in it, pick up the green sack in the northeast corner on top of a ledge, and then pick up the yellow sack in the southeast corner on the floor. Here is how players can unlock every single entry in the book to earn their Silkie Mount. Behind each of those doors are four different scenarios players can unlock in the V&C Dungeon Finder book.Īfter players unlock all 12 chapters in the book, they are rewarded with the Silkie Mount, which is highly sought-after, so players are turning to each other to figure out how to get all 12 entries. Players can enter The Sil’Dihn Subterrane Variant Dungeon, where they will be asked to choose a door. Variant Dungeons in Final Fantasy XIV are extremely casual content and can even be done alone. Neither is that much of a spoiler, though, especially given how dead characters like Louisoix and Nael van Darnus are in the list.Final Fantasy XIV’s Variant Dungeons, which were added in Patch 6.25, have been a pretty popular destination for those looking for end-game content, mostly because it requires an element of solving puzzles. Including Cid in the list would probably be fine if he used his 1.0 appearance, but he's in full beardmode. Estinien kind of sticks out like a sore thumb alongside the assorted rulers of nations, especially when he's the only job quest character there. I could probably do some quibbling about the choice of characters to highlight, though. In fact, there's even a bunch of "anti-spoilers" that while they're accurate at the beginning of ARR become incorrect or outdated by the time they become relevant in the story: mostly the ever-changing Garlean hierarchy, but there's also some notable bits and pieces in the sections on the elements, job descriptions, etc. Having read through it, I didn't notice any spoilers that wouldn't have been apparent through either Encyclopaedia Eorzea, having played 1.0, reaching level 15 MSQ, or having done the introductory quest for the job in question. ![]()
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